
{FLU}Follow-Up: Opp activates {ARM}{HM} Tech This card may be activated and User takes turn Opp {ARM}{HM} Tech Blocked If {FLU} activated: {CHT}Chain-Tech x1/2F: This Tech can be reactivated 1x time for 2F each Turn; Discard if not reactivated If Opp Tech is Blocked with this Tech: User gains +2F While {CHT} active: User {ARM}{OFF} Tech Disabled Cannot be activated User may discard this card while {CHT} is active; discard Opp active Memory/Affliction Card
"Bop Bop"
Techniques are your active strikes. Spend the listed Frame Cost to activate, then resolve each Mode in order. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.