
Kinkayrule Block: {STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time {Md} Tech Blocked with DEF 2. During {STZ}: If Opp Tech with FC lower than 3F is Blocked: Opp loses -1F. End {STZ}: End of Turn If Opp activates {Md}{OFF} Tech: Opp loses -1F
{STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time {Md} Tech BLOCKED with DEF 2. During {STZ}: If Opp Tech with FC lower than 3F is BLOCKED: Opp loses -1F. End {STZ}: End of Turn
Weapons let you fight at extended Range. Equip by paying the Frame Cost, then use its Modes during a Technique action. Choose a Mode and pay its Frame Cost to resolve that Mode's effect, Damage, and Range. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.