
Headbutt: This Tech cannot be Blocked. If this Tech is Successful: Opp Posture actions Disabled Cannot be activated until end of Opp next turn Turtle Up: {STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time. {Hi}Tech Blocked with 2 DEF. End {STZ}: End of Turn
This Tech cannot be BLOCKED. If this Tech is SUCCESSFUL: Opp Posture actions Disabled Cannot be activated until end of Opp next turn
{STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time. {Hi}Tech BLOCKED with 2 DEF. End {STZ}: End of Turn
Weapons let you fight at extended Range. Equip by paying the Frame Cost, then use its Modes during a Technique action. Choose a Mode and pay its Frame Cost to resolve that Mode's effect, Damage, and Range. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.