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Basic Head Protector
3F
Weapon
Owner · Generic

Basic Head Protector

TypeWeaponFrame3FWeaponHelmet
Card Effect

Headbutt: This Tech cannot be Blocked. If this Tech is Successful: Opp Posture actions Disabled Cannot be activated until end of Opp next turn Turtle Up: {STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time. {Hi}Tech Blocked with 2 DEF. End {STZ}: End of Turn

Modes
M1 · Headbutt
2F

This Tech cannot be BLOCKED. If this Tech is SUCCESSFUL: Opp Posture actions Disabled Cannot be activated until end of Opp next turn

Dmg: 3Range: 0
M2 · Turtle Up
1F

{STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time. {Hi}Tech BLOCKED with 2 DEF. End {STZ}: End of Turn

Dmg: 0Range: 0
How to play

Weapons let you fight at extended Range. Equip by paying the Frame Cost, then use its Modes during a Technique action. Choose a Mode and pay its Frame Cost to resolve that Mode's effect, Damage, and Range. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.

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