
Required Weapon Type: Rope Dart {FLU}Follow-Up: If Opp decreased Range This card may be activated and User takes turn If {FLU} activated: User gains +1F {STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time During {STZ}: User Block/Avoid Disabled Cannot be activated End {STZ}: User activates "Rope Dart" Weapon Tech Type After {STZ} Ends, Pay 2F to reactivate
From behind comes the tail
Techniques are your active strikes. Spend the listed Frame Cost to activate, then resolve each Mode in order. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.