
{FLU}Follow-Up: If Opp activates {Lin} Tech: This card may be activated and User takes turn {SHF}Shift: User reduces Range by -1 & enters Off-Center state Avoids {Lin} & these Posture actions cannot trigger {FLU} If {FLU} activated: If Range is 0 after {SHF}: User gains +4F
Skippers are known for their quick, darting flight patterns
Techniques are your active strikes. Spend the listed Frame Cost to activate, then resolve each Mode in order. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.