
{STZ}Stance: Activate as Posture action and remain active, only 1 {STZ} at a time {Hi} Tech Blocked During {STZ}: Next User Tech with Range lower than 2; FC reduced by -2F End {STZ}: End of Turn
Techniques are your active strikes. Spend the listed Frame Cost to activate, then resolve each Mode in order. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.