
Thrust: If this Tech is Successful/Blocked: {SHF}Shift: Increase Range by +1 Quick Sweep: If this Tech is Blocked/Avoided and Opp has a Weapon equipped: User gains +1F User Basic {ARM} Tech Disabled Cannot be activated. If this Weapon is disarmed by Weapon Weakness: User gains +2F
If this Tech is SUCCESSFUL/BLOCKED: {SHF}Shift: Increase RANGE by +1
If this Tech is BLOCKED/AVOIDED and Opp has a Weapon equipped: User gains +1F
User Basic {ARM} Tech Disabled Cannot be activated. If this Weapon is disarmed by Weapon Weakness: User gains +2F
The Grandfather of Weapons
Weapons let you fight at extended Range. Equip by paying the Frame Cost, then use its Modes during a Technique action. Choose a Mode and pay its Frame Cost to resolve that Mode's effect, Damage, and Range. M3 acts as a modifier — apply it alongside another Mode under the listed condition. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.