
Cinnamon Strike: User may exchange 1F for +1 DMG or Range ± 1. Max: 4F Ginger Guard: Opp {HM} Tech is Blocked with 2 DEF. If Opp {HM} Tech is Blocked: User gains +1F & Opp loses -1 HP If Opp {Lo} Tech is <smallcaps>Successful:</smallcaps> User gains +2F
User may exchange 1F for +1 DMG or RANGE ± 1. Max: 4F
Opp {HM} Tech is BLOCKED with 2 DEF. If Opp {HM} Tech is BLOCKED: User gains +1F & Opp loses -1 HP
If Opp {Lo} Tech is SUCCESSFUL: User gains +2F
A weapon is like any companion: it needs love, care, and lots of exercise
Weapons let you fight at extended Range. Equip by paying the Frame Cost, then use its Modes during a Technique action. Choose a Mode and pay its Frame Cost to resolve that Mode's effect, Damage, and Range. M3 acts as a modifier — apply it alongside another Mode under the listed condition. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.