
User enters Jump state Avoids {Lo} {CHT}Chain-Tech x1/2F: This Tech can be reactivated 1x time for 2F next Turn; Discard if not reactivated If User has Weapon Type [Sword] equipped: Base DMG increased by +1 If User has Weapon Type [Chain Whip] equipped: {CHT} FC decreased by -1 F If User has an equipped inactive Weapon: {CHT} can be reactivated +1x times
"A Weapon can be many things, but only one thing at a time"
Techniques are your active strikes. Spend the listed Frame Cost to activate, then resolve each Mode in order. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.