
{FLU}Follow-Up: If Opp Blocked {Hi} Tech: This card may be activated and User takes turn If {FLU} activated: This Tech cannot be Blocked or Avoided by Ducking {CMB}Combo: If This Tech is Successful: User may pay 2F per {Hi}/{Md}/{Lo} 1{CMB} DMG attack. User conceals each Target; Opp must guess Target to Block. If Opp correct, Opp gains +1F. Incorrect, Opp suffers {CMB} DMG, User gains +1F If User wins 2 hits during {CMB}: User gains +4F
Unrelenting Pursuit
Techniques are your active strikes. Spend the listed Frame Cost to activate, then resolve each Mode in order. Frame Cost (F) is paid from your Frame Pool — out of Frames means you cannot activate.